Sunday, July 27, 2008

Prince of Persia Creator Jordan Mechner Will Create Karateka Sequel


If I mention the word "Karateka" to people, a select few will say "Karate practicioner." Even fewer will say "an old video game." And most will say "Huh?" Some have seen a surreal interpretation of this game as the ninja who dances like MC Hammer to Daft Punk in YTMND's "Ninja Works It", which has since made itself a part of random avatars in various net forums.

But Jordan Mechner, the creator of the 1984 fighting action game which set the animation stage for his more famous work 1989's Prince of Persia, mentions that Karateka will be making a return. Keep reading...

At a Q & A panel at the soon-ending Comic-Con International, Mechner talks about making a sequel to the game he made while at Yale University (his first ever), 24 years after the original:

"There actually is a plan to bring back Karateka. It's a project I'm going to be involved in. I can safely say it's not going to be in the way you expect."

To leave you in anticipation, here's an anecdote from Mechner on one of the game's infamous Easter eggs/game secrets in reponse to a question from the audience:

"The programmer doing copy protection for the game figured out that by messing with the bit table, the whole game could be played upside down, which is really hard to do. We thought it would be hilarious if we burned the flipped version of the game to the other side of the disk.

We figured of all the people who buy the game, a couple of them would accidentally put the floppy in upside down. That way, when that person calls tech support, that tech support rep would once in blue moon have the sublime joy of saying, 'Well sir, you put the disk in upside down,' and that person would think for the rest of their life that's how software works.

We went do the president of Broderbund to propose this, and we didn't think they'd go for it, because it would require an assembly line change to actually burn the game onto both sides of the disk, which adds however many cents. So we went in, and he said, 'Sure. Do it.'"

All thanks and credit to Gamasutra.com.


Source: Gamasutra

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