Actually, it started earlier today with a few developers showing including Vicious Cycle Software. The company showed Vicious Engine 2 (Ve2), the latest version of their highly-regarded game development solution, with support for Xbox 360® and other current platforms. They will be there on the 22nd and 23rd as well.
“Moving into this generation of consoles, any game developer should feel compelled to consider developing for the Xbox 360®, given its market penetration and technical capabilities,” said Wayne Harvey, chief technical officer of Vicious Cycle Software. “Ve2 gives 360 developers all the tools they need to create deep, gorgeous games with ease.”
The conference will also include information from NVidia Corperation, AMD, S3 Graphics, Blade 3D, Digimask LTD, Garage Games, RAD Game Tools, Whole Tomato Software and many others. The Expo will also feature discussions:
“The Sound Design of Fable 2: How We Scaled to Beat the Clock”
“Taking Xbox Live Arcade Games to the Next Level”
“Life Cycle of Casual Games”
“64-Bit Gaming. Where Are You?”
“A Custom Marketplace! Where Do I Get One?”
“Blowing S#!t Up the Bungie Way” with Steve Scott, Effects Artist, Bungie
“How Valve Connects Art and Gameplay” with Moby Francke and Randy Lundeen, Valve
“BioShock: Function Follows Form Follows Function” with Jean-Paul LeBreton and Hogarth de la Plante, 2K Games
“Managing Multiple Workflows With A Centralized Art Team the Midway Way” with Matt Taylor, Midway Games.
Source: Deeko
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